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COURSE: MT 35101 Discovering Computer Graphics RESOURCES: Course Resources PROF: Walsh, Aaron (bio) <walshag AT bc.edu> |
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Exercise: Subscribe to our Yahoo! email group ("email group", also known as an eGroup -- see syllabus) and post your first introduction email to the group.
NOTE: YOU CAN USE ANY TOOLS THAT YOU'D LIKE TO COMPLETE EXERCISES IN THIS COURSE (you don't have to use GIMPShop or Photoshop, for example, nor do you have to use FrontPage -- we use these in class, but you're free to use any tools you'd like to complete exercises and assignments in this course).
Note: Content development tools come in a variety of ways -- Web services, freeware, shareware, trial versions, limited editions, and full commercial releases are the most common types of software products available today. We'll explore each in this class.
Note: Fundamentally there are 3 major types of graphics: bitmap, vector, and 3D. Streaming media, on the other hand, describes the way in which media content (graphics of any type, audio, video, etc) is delivered to the end user. Specifically, "streaming" describes a technique that delivers content incrementally (a little at a time so that it can be viewed or played while it downloads over the Internet).
Exercise: Visit the following Web sites and use your browser to determine the format of the each graphic in the page:
Tip: To determine that format of a graphic that appears in your Web browser start by right-clicking on it (click on the image using the right button of your mouse). If the graphic is a bitmap format and you're using the Internet Explorer Web browser a pop-up menu will appear that lets you either look at the "Properties" of that image, which you can choose to see the name of that file. If you're using Netscape Navigator, however, and the graphic is a bitmap format you'll be able to choose "View Image" from the pop-up menu that appears when you right-click on the image. In either case you'll be able to see the file extension that appears as the last few characters of the file name (such as .gif, .jpg, .png) which indicates the format of the graphic as described in the above course notes. BUT: If the graphic IS NOT A BITMAP FORMAT then you can't be sure what options will appear when you right-click on the image. In the case of the Flash vector graphics format, for example, a pop-up menu for the Flash plug-in appears that lets you control various properties of that Flash graphic. In other cases no pop-up menu appears at all, making it impossible to dermine the format in this way (instead you'll have to View the Source Code of the Web page by choosing "Source" or "Page Source" from the "View" menu at the top of your browser, and examine the code it contains to try and figure out the format of the graphics contained in the page -- this is tricky, and takes some time to learn so we'll explore this in future classes).
Visit these pages and try to determine (using the above tips) the format of various graphics in the page:
In this course we'll use the GIMPShop bitmap graphics content authoring tool. For Macintosh users who can't install GIMPShop you might be able to run "The GIMP" instead. The GIMP is the original program on which GIMPShop is based (GIMPShop is a slightly modified version of the GIMP -- the modifications make GIMPShop look more like Photoshop). In terms of look and feel the GIMP is still quite close to GIMPShop, however, and so Macintosh users might find it helpful in cases where GIMPShop can't be used. Here's the GIMP homepage and installer for Macintosh:
http://www.gimp.org/ (HOME PAGE)
http://www.gimp.org/macintosh/ (MAC INSTALLERS)
Alternately, you can always use Photoshop or any other graphics program in this course.
1) Purchase the digital textbook for this class (see Syllabus for details) and then read the chapters detailed below (see #2 below). WARNING: ALL STUDENTS MUST SUBSCRIBE TO THE ONLINE TEXTBOOK BEFORE I CAN APPROVE SUBSCRIPTIONS (DUE TO PASSWORD BREACHES THE ENTIRE CLASS MUST SUBSCRIBE BEFORE PASSWORDS ARE CIRCULATED). SUBSCRIBE TODAY IF YOU HAVEN'T ALREADY.
2) READ THE FOLLOWING 1.0.0 INTRODUCING BITMAP GRAPHICS CHAPTERS FROM THE "BITMAP GRAPHICS" TEXTBOOK (see #1 above for subscription details):
1.0.1 What is a "bit map"?
1.0.2 What is a "pixel"?
1.0.3 What does "bit depth" refer to?
1.0.4 What does "resolution" mean?
3) Install Second Life on your HOME (or work) computer. Follow the user naming convensions detailed on our course notes for Class #3 (see "BLOGs and SECOND LIFE overview" section on Class #3 notes for details).
4) Explore CNET (http://www.cnet.com/) and become familiar with the site. Find current reviews on computer graphics software, especially freeware and shareware software for editing bitmap graphics.
| RELATED CLASSES: |
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MT35801 Video Games and Virtual Reality |